/*
 * Copyright (c) 2009 Johnny Mast
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#import "___PROJECTNAMEASIDENTIFIER___AppDelegate.h"
@implementation ___PROJECTNAMEASIDENTIFIER___AppDelegate

@synthesize window;

#import "GameEngine.h"

- (void)applicationDidFinishLaunching:(UIApplication *)application {    
    
	
	GameController* controller = [[GameController alloc] initWithFrame:[UIScreen mainScreen].bounds];
	[[UIApplication sharedApplication] setStatusBarHidden:YES];
	
	
    [window addSubview:controller];
    [window makeKeyAndVisible];
}


- (void)dealloc {
    [window release];
    [super dealloc];
}


@end
